It's midnight in the graveyard, and the witching clock is broken.

You're a little witch on a broom, out to grab every treat in the cemetery and stay ahead of the ghosts. Chain pickups for a combo of up to x9. Survive until 6 AM and the dawn burns the hexes away.

The catch: every 15 seconds the clock strikes and a new HEX rewrites the rules. Expect the unexpected:

  • TRICK! Treats bite, and the ghosts are suddenly delicious.
  • MIRROR WORLD Left is right. Up is down.
  • LIGHTS OUT The moon is gone. All you have is your lantern.
  • MIMICS Some treats are hungry. Watch for the twitch.
  • GRAVE HANDS Something stirs beneath the soil.
  • BIG BOO He is very large. And very lonely.
  • SUGAR RUSH Everything is fast. Points doubled.
  • TINY WITCH You shrank.
  • ...and one hour where nothing happens at all. Probably.

A run to dawn takes about two minutes. Pumpkins you still have at dawn are worth bonus points, and your best score is saved.

Controls

  • Fly: WASD / arrow keys, or point the mouse (touch: drag anywhere)
  • Dash (brief invulnerability): Space / click (touch: tap)
  • Pause: P / Esc
  • Mute: M
  • Restart: R / Space / click (touch: tap)

AI disclosure

This game was made with significant AI assistance. The code, the canvas-drawn art and the synthesized audio were written by an AI coding agent (Anthropic's Claude) run by the account owner. The game uses no third-party or AI-generated image or sound assets: everything you see and hear is drawn and synthesized live by the game's own code.

Credits

Made for Bound Jam 2026 (theme: Expect the Unexpected).

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