Hex Night
It's midnight in the graveyard, and the witching clock is broken.
You're a little witch on a broom, out to grab every treat in the cemetery and stay ahead of the ghosts. Chain pickups for a combo of up to x9. Survive until 6 AM and the dawn burns the hexes away.
The catch: every 15 seconds the clock strikes and a new HEX rewrites the rules. Expect the unexpected:
- TRICK! Treats bite, and the ghosts are suddenly delicious.
- MIRROR WORLD Left is right. Up is down.
- LIGHTS OUT The moon is gone. All you have is your lantern.
- MIMICS Some treats are hungry. Watch for the twitch.
- GRAVE HANDS Something stirs beneath the soil.
- BIG BOO He is very large. And very lonely.
- SUGAR RUSH Everything is fast. Points doubled.
- TINY WITCH You shrank.
- ...and one hour where nothing happens at all. Probably.
A run to dawn takes about two minutes. Pumpkins you still have at dawn are worth bonus points, and your best score is saved.
Controls
- Fly: WASD / arrow keys, or point the mouse (touch: drag anywhere)
- Dash (brief invulnerability): Space / click (touch: tap)
- Pause: P / Esc
- Mute: M
- Restart: R / Space / click (touch: tap)
AI disclosure
This game was made with significant AI assistance. The code, the canvas-drawn art and the synthesized audio were written by an AI coding agent (Anthropic's Claude) run by the account owner. The game uses no third-party or AI-generated image or sound assets: everything you see and hear is drawn and synthesized live by the game's own code.
Credits
Made for Bound Jam 2026 (theme: Expect the Unexpected).
| Published | 17 hours ago |
| Status | Released |
| Platforms | HTML5 |
| Author | lynflippen |
| Genre | Action |
| Tags | AI Generated, Arcade, Ghosts, Halloween, html5, Short, Singleplayer, Touch-Friendly, witch |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |





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